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Commons (4)
88/206 <WWE logo> Tribute to the Troops Pre-match: Event Name a Target: this card has that Target. Search your Arsenal for up to 1 non-Unique with that Target, reveal it, put it into your hand, and shuffle your Arsenal. Your opponent draws up to 1 card.
89/206 Man of 1000 Moves Pre-match: Event Requirement: 2 Pre-match with “Ring Psychology” in the Title in your Ring. Search your Arsenal for up to 1 F:0 Hold, reveal it, put it into your hand, and shuffle your Arsenal. The maximum Pre-match you may have in your Ring is increased by 2.
90/206 A Major Impact Pre-match: Event During your turn, you may put this card into your Ringside: your next Assault: Core or Assault: Colossal this turn is instead an Assault: Mean.
91/206 Torrie! Torrie! Torrie! Pre-match: Event Shuffle up to 1 card from your Ringside into your Arsenal. Your non-Unique non-Extreme Means of printed F:10 or greater and your non-Unique Colossals of printed F:17 or greater are -2F.
Uncommons (4)
92/206 Have a Look at Brooke Pre-match: Event Reveal your hand to your opponent: if you have 2 or fewer Reversals in your hand, search your Arsenal for up to 1 non-Unique Core / Reversal, reveal it, put it into your hand, and shuffle your Arsenal.
93/206 I’ve Trained for This Day All My Life Pre-match: Event The maximum Mid-match you may have in your Ring is increased by 1. If a non-Trademark card pins you, put this card into your Ringside: shuffle up to 4 cards from your Ringside into your Arsenal and end your opponent’s turn.
94/206 See Kristal Clear Pre-match: Event Requirement: Discard 1 Reversal Look at your opponent’s hand. You may have him put all cards in his hand on the bottom of his Arsenal: he draws the same number of cards.
95/206 Taunt You All I Want! Pre-match: Event Search your Arsenal for “Revolution Pacing My Match,” reveal it, put it into your hand, and shuffle your Arsenal. At the end of any of your turns, if you have not played a Maneuver, you may put this card into your Ringside: you do not need to overturn 6 cards.
Rares (16)
96/206 Batista Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 Batista Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution Batista Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
97/206 John Cena Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 John Cena Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution John Cena Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
98/206 Rey Mysterio™ Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 Rey Mysterio Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution Rey Mysterio Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
99/206 Triple H Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 Triple H Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution Triple H Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
100/206 Edge Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 Edge Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution Edge Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
101/206 Jeff Hardy™ Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 Jeff Hardy Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution Jeff Hardy Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
102/206 Kane® Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 Kane Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution Kane Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
103/206 Randy Orton Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 Randy Orton Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution Randy Orton Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
104/206 Ric Flair Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 Ric Flair Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution Ric Flair Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
105/206 Shawn Michaels Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 Shawn Michaels Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution Shawn Michaels Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
106/206 Stone Cold Steve Austin Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 Stone Cold Steve Austin Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution Stone Cold Steve Austin Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
107/206 The Great Khali Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 The Great Khali Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution The Great Khali Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
108/206 Umaga Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 Umaga Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution Umaga Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
109/206 Undertaker Is In My Corner! Pre-match: Corner Pack this card: you may pack up to 4 Undertaker Antics and/or Maneuvers in your Arsenal. If this card is not in your Ring: they gain Requirement: “Revolution Undertaker Is In My Corner!” in your Ring. You cannot play Corners. Your Storyline is Permanent. Universally Unique
110/206 Theodore Long Is In My Corner! Pre-match: Corner Search your Arsenal for “Revolution You’re Fired, Playa!,” reveal it, put it into your hand, and shuffle your Arsenal. If your opponent plays a card with Momentum, you may put this card into your Ringside: it is reversed. Universally Unique
111/206 Mr. McMahon Is In My Corner! Pre-match: Corner Search your Arsenal for “Revolution No, You’re FIIIIIRRRRRED!,” reveal it, put it into your hand, and shuffle your Arsenal. If your opponent plays a card with Requirement: Less Fortitude, you may put this card into your Ringside: it is reversed. Universally Unique
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Mid-match (10)
Commons (6)
112/206 Arm Drag Mid-match Throw: Core Requirement: Less Fortitude Overturn 3 cards. arm F:0 D:6
113/206 Body Lock Mid-match Hold: Core Requirement: Less Fortitude Overturn 3 cards. chest F:0 D:6
114/206 Spinning Kick Mid-match Assault: Core Requirement: Less Fortitude Overturn 3 cards. head F:0 D:6
115/206 Boot Lace Mid-match Extreme: Core Requirement: Less Fortitude Your opponent puts up to 1 card from his Ringside on the bottom of his Arsenal. head F:3 D:6
116/206 I’m Not Afraid Anymore Mid-match Antic Requirement: Fewer Cards in Hand or Less Fortitude Look at your opponent’s hand and choose up to 1 Superstar-specific Reversal: he discards it. F:5 D:0
117/206 Set the Table Mid-match Antic: Follow-up: Maneuver Put up to 1 Throw from your Ringside into your hand. Your next Throw: Core or Throw: Mean this turn is instead a Throw: Colossal. F:6 D:0
Uncommons (3)
118/206 Modified Bow & Arrow Mid-match Hold: Colossal Requirement: 3 Target “arm” and 3 Target “back” in your Ring Your opponent discards cards equal to the number of Target “arm” in your Ring. Draw cards equal up to the number of Target “back” in your Ring. arm back F:25 D:21
119/206 Fisherman’s Suplex Mid-match Throw: Colossal Requirement: 5 Target “head” and 1 Target “leg” in your Ring Search your Arsenal for non-Uniques equal up to the number of Target “head” in your Ring, reveal them, put them into your hand, and shuffle your Arsenal. Search your opponent’s Arsenal for non-Reversals equal up to the number of Target “leg” in your Ring and put them into his Ringside: he shuffles his Arsenal. head leg F:29 D:25
120/206 Hurricane Clothesline Mid-match Assault: Colossal Requirement: 2 Target “chest” and 4 Target “neck” in your Ring Put cards from your Ringside into your hand equal up to the number of Target “chest” in your Ring. Put cards from your opponent’s Ring into his Ringside equal up to the number of Target “neck” in your Ring. chest neck F:33 D:29
Rares (1)
121/206 Maryse’s French Finish Mid-match Antic Requirement: Discard any number of cards Your opponent overturns cards equal to the number of cards discarded times 3. F:40 D:
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